Why would I spend a fortune upgrading a tiny bit of road that needs 5-6 upgrade actions while other parts of road upgrade all at once. The economy seems tight in this game but the way upgrading roads work seems like a bit chaotic. I also saw when upgrading roads that sometimes a whole strech of road gets upgraded and other times the smallest tiny bit of road gets upgraded but the costs seemed the same. It seems like they are fixed at this moment? Whatever you agreed, it's written in stone unless you break the agreement? I don't know, not very intuitive.ĥ) The game marked some provinces with a traffic congestion sign but most of the roads showed green yet. I'm pretty sure that I'm missing something here but maybe there is a need for some better feedback to the player or more tooltip explanations for how things work on this matter.Ĥ) Trade deals need some love too. I couldn't readily understand why I couldn't export oil to a neighbour. Why do some buildings not produce anything when they have input? I read all of the Bassenjipedia but I didn't find anything. Unless, there is a bug, I probably miss some information about how all of this works. In some cases, I saw 0 production numbers from buildings that should be working because they had the required resources. I think he needs more things to do.ģ) I still don't really understand how the supply chain numbers work. I discovered all that was there to discover and then disbanded him. This mechanic definitely needs some changes or massive improvements to make it interesting.Ģ) Surveyor doesn't seem too interesting either. Since the developer is lurking around the forum reading all feedback (kudos to you btw) here are some initial thoughts from someone with no experience with the game:ġ) Moving the inspector around is clunky and not interesting to manage or watch. OK, I bought this game because it seems a bit unique (and it is) and now I've played a few hours, I decided to retire my first game and restart after 1.1 patch.
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